Simon Wagg

Design and Code for Games

Live/Wire

Live/Wire is a multiplayer competitive FPS, which features fast mobility and a unique ammo management system. 

 Roles: Lead Design and Sound, Code   When: 2020 – 2021                         Software: Unreal, FMOD, Ableton, SunVox

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Crypt Card Game

A prototype of a physical card game in digital form for a client. Players collect items and relics to confront boss monsters while competing against each other.

Roles: Code, UX/UI Design, Sound      When: 2022                            Software: Unity, Affinity Designer, Ableton, SunVox

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Prosper Springs

Prosper Springs is a narrative-based rail shooter where they player can use their hand to pick up and interact with objects. 

 Roles: Design, Code, Art, Sound   When: 2019                         Software: Unity, Illustrator

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Hyperlace

Hyperlace is a short but challenging puzzle game that tests your spatial reasoning and creative problem solving. Using a line-drawing shuttle, change colors and fly through gates in order to complete the tasks before you.

 Roles: Design, Art, Sound, Code   When: 2018                         Software: GameMaker, SunVox, Illustrator

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I’m Simon, a creator who’s interested in making digital art and experiences. 

For as long as I can remember I’ve been messing around and making things on the computer; Starting out with making some simple songs with a MIDI writing program, to tinkering with games and code, and eventually mixing the two.  Exploring digital arts and creating compelling experiences is what I’m all about, I love to learn about new technologies and apply them in all sorts of ways.

If you wanna get a hold of me, you could shoot me an email at SimonWaggDigitalArts@gmail.com!

Thanks for visiting!